RNG
All our games have been tested and certified by iTech Labs for RNG.
Click here to view the original iTech Labs Certificate.

Seeds to Bytes

HMAC_SHA512(server_seed, client_seed:nonce:0)
c23ef73deb4ea4e92a3b551b443bf73014f0cf6346d0b167442b6c9bc6d72bb38a558fc0e96525bd03147a917c2435d9a544a9e7e8e87bd7e651a23dc568c7
1946224761235781642334259852768592474820240207997020817710368431081551982154317913885143192233682912084971101451243653217165681692312322321232152308116261197104199
HMAC_SHA512(server_seed, client_seed:nonce:1)
af889e20351e7fd6acb680c6cd4d5df711176e6b235c7e6518a371e94e1405cf0feed4bc6ac4a4c1814605ed3eba2a68583ed253c5965706d39221f6656
17513615832533012721417218212819820542131324717231101073592723081138553014822564922402542377519817274762420965237621864210488621337608910111210957343110286

Bytes to Number:

(194, 62, 247, 61, 235, 78, 164, 233) -> [0, ..., 39] = 30
0.757812500000000000(194 / (256 ^ 1))
+0.000946044921875000(062 / (256 ^ 2))
+0.000014722347259521(247 / (256 ^ 3))
+0.000000014202669263(061 / (256 ^ 4))
+0.000000000213731255(235 / (256 ^ 5))
+0.000000000000277112(078 / (256 ^ 6))
+0.000000000000002276(164 / (256 ^ 7))
+0.000000000000000013(233 / (256 ^ 8))
=0.758773281685814371(* 40)
=30.350931267432574856
(42, 59, 85, 27, 68, 59, 247, 48) -> [0, ..., 38] = 6
0.164062500000000000(042 / (256 ^ 1))
+0.000900268554687500(059 / (256 ^ 2))
+0.000005066394805908(085 / (256 ^ 3))
+0.000000006286427379(027 / (256 ^ 4))
+0.000000000061845640(068 / (256 ^ 5))
+0.000000000000209610(059 / (256 ^ 6))
+0.000000000000003428(247 / (256 ^ 7))
+0.000000000000000003(048 / (256 ^ 8))
=0.164967841297979478(* 39)
=6.433745810621199546
(20, 240, 207, 99, 70, 208, 177, 103) -> [0, ..., 37] = 3
0.078125000000000000(020 / (256 ^ 1))
+0.003662109375000000(240 / (256 ^ 2))
+0.000012338161468506(207 / (256 ^ 3))
+0.000000023050233722(099 / (256 ^ 4))
+0.000000000063664629(070 / (256 ^ 5))
+0.000000000000738964(208 / (256 ^ 6))
+0.000000000000002456(177 / (256 ^ 7))
+0.000000000000000006(103 / (256 ^ 8))
=0.081799470651108278(* 38)
=3.108379884742114463
(68, 43, 108, 155, 198, 215, 43, 179) -> [0, ..., 36] = 9
0.265625000000000000(068 / (256 ^ 1))
+0.000656127929687500(043 / (256 ^ 2))
+0.000006437301635742(108 / (256 ^ 3))
+0.000000036088749766(155 / (256 ^ 4))
+0.000000000180079951(198 / (256 ^ 5))
+0.000000000000763833(215 / (256 ^ 6))
+0.000000000000000597(043 / (256 ^ 7))
+0.000000000000000010(179 / (256 ^ 8))
=0.266287601500917404(* 37)
=9.852641255533944431
(138, 85, 143, 192, 233, 6, 82, 91) -> [0, ..., 35] = 19
0.539062500000000000(138 / (256 ^ 1))
+0.001296997070312500(085 / (256 ^ 2))
+0.000008523464202881(143 / (256 ^ 3))
+0.000000044703483582(192 / (256 ^ 4))
+0.000000000211912266(233 / (256 ^ 5))
+0.000000000000021316(006 / (256 ^ 6))
+0.000000000000001138(082 / (256 ^ 7))
+0.000000000000000005(091 / (256 ^ 8))
=0.540368065449933654(* 36)
=19.453250356197610671
(208, 49, 71, 10, 145, 124, 36, 53) -> [0, ..., 34] = 28
0.812500000000000000(208 / (256 ^ 1))
+0.000747680664062500(049 / (256 ^ 2))
+0.000004231929779053(071 / (256 ^ 3))
+0.000000002328306437(010 / (256 ^ 4))
+0.000000000131876732(145 / (256 ^ 5))
+0.000000000000440536(124 / (256 ^ 6))
+0.000000000000000500(036 / (256 ^ 7))
+0.000000000000000003(053 / (256 ^ 8))
=0.813251915054465702(* 35)
=28.463817026906298224
(217, 165, 68, 169, 231, 232, 232, 123) -> [0, ..., 33] = 28
0.847656250000000000(217 / (256 ^ 1))
+0.002517700195312500(165 / (256 ^ 2))
+0.000004053115844727(068 / (256 ^ 3))
+0.000000039348378778(169 / (256 ^ 4))
+0.000000000210093276(231 / (256 ^ 5))
+0.000000000000824230(232 / (256 ^ 6))
+0.000000000000003220(232 / (256 ^ 7))
+0.000000000000000007(123 / (256 ^ 8))
=0.850178042870456729(* 34)
=28.906053457595529466
(215, 230, 81, 162, 61, 197, 104, 199) -> [0, ..., 32] = 27
0.839843750000000000(215 / (256 ^ 1))
+0.003509521484375000(230 / (256 ^ 2))
+0.000004827976226807(081 / (256 ^ 3))
+0.000000037718564272(162 / (256 ^ 4))
+0.000000000055479177(061 / (256 ^ 5))
+0.000000000000699885(197 / (256 ^ 6))
+0.000000000000001443(104 / (256 ^ 7))
+0.000000000000000011(199 / (256 ^ 8))
=0.843358137235346583(* 33)
=27.830818528766435804
(175, 136, 158, 32, 53, 30, 127, 214) -> [0, ..., 31] = 21
0.683593750000000000(175 / (256 ^ 1))
+0.002075195312500000(136 / (256 ^ 2))
+0.000009417533874512(158 / (256 ^ 3))
+0.000000007450580597(032 / (256 ^ 4))
+0.000000000048203219(053 / (256 ^ 5))
+0.000000000000106581(030 / (256 ^ 6))
+0.000000000000001762(127 / (256 ^ 7))
+0.000000000000000012(214 / (256 ^ 8))
=0.685678370345266686(* 32)
=21.941707851048533939
(172, 182, 128, 198, 205, 4, 213, 13) -> [0, ..., 30] = 20
0.671875000000000000(172 / (256 ^ 1))
+0.002777099609375000(182 / (256 ^ 2))
+0.000007629394531250(128 / (256 ^ 3))
+0.000000046100467443(198 / (256 ^ 4))
+0.000000000186446414(205 / (256 ^ 5))
+0.000000000000014211(004 / (256 ^ 6))
+0.000000000000002956(213 / (256 ^ 7))
+0.000000000000000001(013 / (256 ^ 8))
=0.674659775290837316(* 31)
=20.914453034015956234

Number Shuffling:

After converting bytes into numbers, we need to shuffle the numbers to convert them into a cell number in an unused field.

First, an array is created containing all possible outcomes.

Then, in a loop, a number is selected and multiplied by the number of remaining outcomes, taking the result from that position.

Once this result is chosen, it is removed from the array and cannot be chosen again.

This shuffling method is called Fisher-Yates Shuffle  (WIKIPEDIA)

# PickNumberMultiplierNumber * MultiplierResult
10.7587732816858144403031
20.164967841297979483967
30.081799470651108283834
40.266287601500917437912
50.5403680654499337361923
60.8132519150544657352834
70.8501780428704567342835
80.8433581372353466332733
90.6856783703452667322126
100.6746597752908373312025
All bets with an identifier lower than #303200162 used the HMAC_SHA256 function; to check old games,